New Roblox Safety System Aims To Wall Off Under-13 Users From Adult Contact

Wednesday, 19 November 2025

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Author: Dary Hamidudin
Roblox is activating a new automated protocol that functions as a digital barrier, preventing users identified as adults from directly contacting players under the age of 13. (Roblox)

Global - Roblox, the user-generated gaming platform often described as a precursor to the metaverse, is taking drastic steps to reconfigure its digital world for safety. The company has begun rolling out an automated safety system engineered to act as a pervasive digital barrier, fundamentally limiting how users identified as adults can interact with players under the age of 13. This represents a foundational change to the social dynamics of the platform, prioritizing child protection over unrestricted connectivity in its virtual spaces.

The system operates by assigning users to different trust and safety tiers based on the best available age data. For children under 13, the platform will enforce a highly restricted communication profile. Their accounts will not receive private messages or friend requests from users whose accounts are flagged as belonging to adults, either through verification or behavioral analysis. Furthermore, these younger accounts may be excluded from certain user-generated "experiences" that are rated as suitable only for older audiences, and adults may be blocked from joining experiences designated for younger players.

This move directly addresses a core tension in immersive online platforms: the conflict between open social interaction and user safety. Roblox's virtual universe, with its millions of concurrent users, has struggled to police malicious actors who exploit social features. The new system acknowledges that pure moderation is insufficient and that the platform's design must actively prevent high-risk scenarios. It essentially creates a "walled garden" for its youngest participants, allowing them to play and create in a space designed to be free from unsolicited adult contact.

External catalysts for this change are clear. Increased media investigations, shareholder questions, and potential regulatory threats in various countries have pushed child safety to the top of Roblox's corporate agenda. The platform's immense popularity with children under 13—a key demographic—makes it a particularly attractive target for those with predatory intentions, forcing the company to implement a solution that scales with its massive user base.

In internal communications, Roblox executives have stated that protecting users is a prerequisite for the platform's long-term vision. "Our goal is to foster imagination and connection, but never at the expense of safety," a company spokesperson said. "This new system is a critical investment in our infrastructure, using real-time AI to dynamically manage interactions and create age-appropriate environments." The technology is described as continuously learning, adapting to new methods bad actors might use to circumvent restrictions.

The implementation is not without potential downsides. Critics may argue that such segregation stifles the positive, community-driven spirit of Roblox, where users of all ages have historically collaborated on projects. There is also the perennial issue of age verification accuracy and privacy concerns when submitting identification documents. Roblox maintains that its verified age system is secure and that providing multiple pathways for age assurance, including non-document options where possible, is a priority.

Safety advocates view the policy as a watershed moment for the industry. "Roblox is using its scale and technical resources to tackle a problem that plagues every online space: how to keep kids safe from adults who shouldn't be talking to them," said the head of a child advocacy group. "This kind of systemic, automated intervention is what true platform responsibility looks like in practice." They urge other companies with similar user demographics to follow suit.

Roblox's deployment of automated digital segregation places it at the forefront of a contentious but necessary evolution in online safety. By choosing to algorithmically limit interactions rather than merely moderate them after they happen, Roblox is redefining the social contract of its platform. This experiment in large-scale, age-based digital zoning will be closely watched as a potential model for how future virtual worlds can be built safely from the ground up.

(Dary Hamidudin)

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